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What is Virtual Environments

Global Business Leadership Development for the Fourth Industrial Revolution
Several entities sharing, independently of each other, a physical location or equipment. For example, a physical database is divided into separate, logical entities, each independent of the others. It enables different organizations to share the same infrastructure, creating economies of scale that are cheaper to use than every organization having their own physical location or equipment.
Published in Chapter:
Data Privacy vs. Data Security
Sue Milton (SSM Governance Associates, UK)
DOI: 10.4018/978-1-7998-4861-5.ch009
Abstract
The proliferation of data exposure via social media implies privacy and security are a lost cause. Regulation counters this through personal data usage compliance. Organizations must also keep non-personal data safe from competitors, criminals, and nation states. The chapter introduces leaders to the two data governance fundamentals: data privacy and data security. The chapter argues that data security cannot be achieved until data privacy issues have been addressed. Simply put, data privacy is fundamental to any data usage policy and data security to the data access policy. The fundamentals are then discussed more broadly, covering data and information management, cyber security, governance, and innovations in IT service provisioning. The chapter clarifies the complementary fundamentals and how they reduce data abuse. The link between privacy and security also demystifies the high resource costs in implementing and maintaining security practices and explains why leaders must provide strong IT leadership to ensure IT investment is defined and implemented wisely.
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Prosumers Building the Virtual World: How a Proactive Use of Virtual Worlds Can Be an Effective Method for Educational Purposes
Computer-generated spaces that can contain objects that can be manipulated and people. These can be text-based virtual reality or multi-user chat or games, 2D interactive environments, as well as immersive 3D environments, i.e. real immersive virtual reality environments (virtual, augmented, or mixed).
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Effects of Learning Traits and Information Display on Incidental Learning in 3D Virtual Environments
A three-dimensional space in which users can move about as an avatar and interact with other objects or avatars within the space.
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The Digital World and the Elements in Digital Communication and FL Learning
The environments that are not physically available, but could be reach only through the artifacts of technology such as computers or mobile phones.
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Human-Computer Interaction in Consumer Behaviour
Refer to an organization of sensory to show visual information that leads users to perceptions of an artificial environment as natural.
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Novel Library Innovations and Advancements After the COVID-19 Pandemic Era
Virtual environments refer to computer-generated simulations that mimic real-world environments or create entirely new ones. Virtual environments can be used for training, education, entertainment, or scientific research. Virtual environments require immersive technologies, such as virtual reality, augmented reality, or mixed reality, and can offer realistic and engaging experiences, but also require careful design, evaluation, and ethical considerations.
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Promoting Conceptual Understanding Through Authentic Mathematics Instruction in Virtual Environments: More Than a Game
A virtual learning environment in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions. In this context, virtual learning may take place through an online platform to reinforce a social-cultural learning environment.
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Learning Analytics in the Monitoring of Learning Processes: 3D Educational Collaborative Virtual Environments
Open environments that lead the participants to browse through different scenarios at random.
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The Metaverse and Digital Libraries: Ensuring Safe and Secure Access to Information
Digital simulations of natural or imagined spaces that users can interact with through computer graphics and other technologies.
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