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What is Maker

Computational Practices and Applications for Digital Art and Crafting
Individuals who are creative and innovative and engage in making activities of various types using either physical or digital materials or both.
Published in Chapter:
Setting Up a Home “Making Space” After Professional and Academic-Based Ones Built for Everyday Learning, Creativity, and Innovation
Shalin Hai-Jew (Hutchinson Community College, USA)
DOI: 10.4018/979-8-3693-2927-6.ch005
Abstract
Common artists, crafters, artisans, and DIY (do-it-yourself) makers need spaces to explore their inspirations and creativity and to advance their making skills. They need a place to set up their equipment. They need a physical location to store their supplies and reference materials and incomplete works. They may need a virtual space to create, too, to harness the power of computation. They need a market for their goods. They need a community, in the real and the virtual, for emotional support, ideas, and camaraderie. There is little known in the way of how these at-home making spaces may be set up for the best outcomes, broadest ranges of possibilities, and ultimate creativity, but it is thought that some insights from professional maker spaces and the academic literature may inform on this challenge. This exploratory work offers some initial ideas from the literature review and applied action research in an auto-ethnographic case.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Solving the Creativity Crisis: The Critical Need for Professional Development in Maker-Centered Teaching
A person who creates projects and shares them; makers range anywhere from amateur to professional and all levels in between.
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Self-Directed Learning in the Age of Open Source, Open Hardware and 3D Printing
A Maker is part of modern Do-It-Yourself (DIY) culture, utilizing digital software and hardware as tools for making and hacking, closely intertwined with open source.
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Role of Mentorship and Reflection in Leading Learning Through Making: A Pilot Project
An individual engaged in making that “embrace tinkering, or playing, in various forms of exploration, experimentation and engagement” (Wong, 2013, p. 35).
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The Popular Culture of 3D Printing: When the Digital Gets Physical
A maker is part of modern do-it-yourself (DIY) culture, utilizing digital software and hardware as tools for making and hacking, closely intertwined with open source.
Full Text Chapter Download: US $37.50 Add to Cart
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