International Journal of eSports Research (IJER)

International Journal of eSports Research (IJER)

Editors-in-Chief: Sharon Andrews White (University of Houston-Clear Lake) and Caroline M. Crawford (University of Houston-Clear Lake, USA)
Published: Semi-Annually |Established: 2021
ISSN: 2691-9273|EISSN: 2691-9281|DOI: 10.4018/IJER

Description

The International Journal of eSports Research (IJER) provides a forum for researchers and practitioners to share leading-edge knowledge in eSports. IJER is a peer-reviewed international journal devoted to the theoretical and empirical understanding of current research, advances, and practices within the electronic online competitive gaming environment of eSports. The journal is interdisciplinary and publishes research from fields and disciplines that interact and surround eSports such as gaming, usability, game development, event planning, hospitality, education, psychology, sociology, cultural sciences, counseling, social work, literacy, accounting, economics, finance, communications, media, networking, computer information systems, and other disciplines that touch upon aspects of eSports. The journal publishes critical qualitative, quantitative, theoretical and empirical manuscripts that may include research studies, meta-analyses, case studies, theoretical and conceptual frameworks, literature reviews that add to the knowledge base, and book reviews. Occasional special issues from the journal provide deeper investigation into areas of interest within eSports.

Topics Covered

  • Cognitive, Social, and Emotional Impact of Online Competitive Games and Simulations
  • Critical Reviews and Meta-Analyses of Existing Electronic Game and Simulation Literature
  • Current and Future Trends, Technologies, and Strategies Related to Games, Game Development, and Game Implementation
  • Data Mining Within eSports, Including Data Analytics and Learning Analytics
  • Economics, Finance and Accounting Considerations Around eSports
  • Electronic Games and Simulations in Government, Business, and the Workforce
  • Electronic Games and Simulations in Teaching and Learning
  • Electronic Gaming in Instructionally Appropriate Environments
  • Electronic Gaming in Learner/User Engagement
  • Electronic Gaming in Learning Theories, Curriculum Design, and Micro-Learning Environments
  • Frameworks for Advancement of Human-Electronic Gaming Interactions
  • Frameworks for the Advancement and Improvement of Understanding Critical Aspects of User-Gaming Interactions
  • Frameworks to Understand the Societal and Cultural Impacts of Games and Simulations
  • Impact of Game and Simulation Development Use on the Race and Gender Game and Simulation Design
  • Innovative and Current Research Methods and Methodologies to Study Electronic Games and Simulations
  • Learning, Cognition, Personality, and Social Interactions Shaped by Electronic Gaming
  • Marketing and Engagement of eSports Products and Events
  • Psychological Aspects of Gaming
  • Social Media Impacts and Understandings Associated With eSports
  • Use of Electronic Gaming in Education, Instructional Design, and Distance Learning

Mission and Scope

The mission of the International Journal of eSports Research (IJER) is the international interchange and advancement of scholarly knowledge surrounding current research, advances in, and the practice of eSports. It also provides a significant bridge between such research and practice through the publication of timely research articles, theoretical critiques, conceptual frameworks, and book reviews related to the development and evaluation of current research, advances and practices within and surrounding the field of eSports. An underlying consideration of this peer-reviewed international journal is to support the work of researchers, practitioners, and policymakers by promoting a deep conceptual and empirical understanding of the role of the competitive gaming environments in eSports.

Table of Contents and List of Contributors

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Volume 1: 2 Issues (2021): Forthcoming, Available for Pre-Order
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Editor(s)-in-Chief Biography

Sharon Andrews (formerly Sharon Andrews White) is an Associate Professor of Software Engineering at the University of Houston-Clear Lake in Houston, Texas, United States of America. She earned her Doctor of Philosophy in Computer Science in the specialization area of Software Domain and Description Languages from the Center for Advanced Computer Studies of the University of Louisiana in Lafayette, Louisiana, United States of America. She was a visiting assistant professor at Tulane University Computer Science Department, New Orleans, Louisiana, in 1994 and began her tenure at the University of Houston-Clear Lake (UHCL) in 1995. Dr. Andrews became the Chair of the Software Engineering MS Program at UHCL in 1997 and has served continuously as Chair of this program every year to the present with the exception of 3 years. She was the founding designer, developer, and implementer of the Software Engineering MS curriculum, both the traditional MS degree as well as the Software Engineering Online MS Degree. Under her leadership as Chair of Software Engineering, the software engineering online MS program was ranked 4th in the nation multiple times by Bestcolleges.com within the last five years and is currently ranked 7th in the nation, a prestigious ranking. As part of her curriculum design work she has, developed and implemented each of her masters level software engineering courses as both 100% online, and hybrid, course learning environments; these courses include Software Reuse and Reengineering; Software Architecture; Introduction to Software Engineering; The Software Life Cycle; Software Design; Software Process, as well as Programming in C, Data Structures, and Principles of Programming Languages, and most recently Innovation and Creativity in Engineering. In addition to chairing thesis projects, she regularly teaches the masters culminating capstone project class required of all software engineering MS students choosing the project option. This class produces real-world software projects as defined by Dr. Andrews working in conjunction with student’s interests as well as external clients. Examples of projects range from large multi-semester projects such as a complex traffic light management environments, NASA provided projects such as reengineering NASA-provided code, to smaller one-semester projects such as the development of mobile phone apps that provide personalized movie recommendations using learning algorithms and data mining or personalized music recommendation mobile apps similar to Spotify.

Dr. Andrews’s scholarly pursuits include publications within international, national, and regional refereed journals, conference proceeding publications, and service as review editor for international refereed journals and professional conferences, as well as numerous conference presentations, panels, and invited talks. She has been a reviewer and panel member for the National Science Foundation Computer Integrated Software Engineering (CISE) portion of the ENG/CISE Combined Research-Curriculum Development program (CRCD). Dr. Andrews also was a member of the Repository based Software Engineering Research Program at the University of Houston Clear Lake and worked with companies such as Boeing, IBM, and Lockheed on various funded research projects involving Advanced Air Traffic Control. She was the past recipient of an ISSO/UH research award that provided funding of a NASA post-doctoral fellow position working under her direction in the area of Domain Specific Architecture Design Language Generation.

Dr. Andrews’s areas of research within software engineering surround the issues of software architecture design and the enablement of software knowledge reuse as well as curriculum design. Toward this end, her research has taken the form of the development of a framework for the automatic generation of architecture description languages, solutions to the problems of architectural erosion and drift, techniques and methods for the betterment of domain and knowledge engineering, and methods for the design and enablement of reusable software architecture. Most recently research has expanded to include the injection of innovation and creativity into engineering as well as expansion into the field of Esports, and its role in software engineering, the software industry, and academic curriculums by analyzing and synthesizing these intersecting disciplines with a multidisciplinary look at the areas of competitive gaming, software engineering, and innovation and creativity.

Caroline M. Crawford, Ed.D., is an Associate Professor of Instructional Technology at the University of Houston-Clear Lake in Houston, Texas, United States of America. She earned her doctoral degree from the University of Houston in Houston, Texas, United States of America, in 1998, with specialization areas in Instructional Technology and Curriculum Theory, and began her tenure at the University of Houston-Clear Lake (UHCL) the same year. She has designed, developed and instructed several courses during her tenure at UHCL, including the following: Trends and Issues; Advanced Applications of Technology; Multimedia Design; Multimedia Development; Analyzing Emerging Technologies; Applications of Technology; Training Practicum; Advanced Grant and Proposal Writing; Applications of Java, Multimedia for Educators; Change Leadership, Creating Digital Resources; Project Management and Grant Writing; Web Development; Teaching and eLearning; Learning Theory and Instruction; and, Performance Technology. She has designed, developed and implemented no fewer than fourteen online and hybrid course learning environments, with strong formative and summative feedback from the learners within the courses and subject matter experts in the field. Dr. Crawford's scholarly pursuits are varied, including a minimum of 180 international, national and regional refereed journal articles, refereed book chapters, including innumerable conference proceeding publications, non-refereed journal articles, and edited book chapters. There are also a minimum of 26 publication reprints. Further, Dr. Crawford has presented a minimum of 300 professional conference-focused presentations and over a dozen poster sessions, with keynote presentations at local and regional conferences.

Further, Dr. Crawford has a history of honored positions as a Managing Editor for the Society for Information Technology and Teacher Education (SITE) refereed review of conference manuscript proposals, Review Editor for six international refereed journals, and reviewer for innumerable regional, national and international refereed journals and professional conferences. A prior honored position was as chairperson for the Association of Teacher Educators’ Commission on Classroom Teachers as Associated Teacher Educators. Further, Dr. Crawford was awarded the prestigious University of Houston-Clear Lake 2009 Outstanding Professor Award. Within the business and industry sector, she has successfully engaged in instructional design and strategic organizational contracts. At this point in Dr. Crawford's professional career, her main areas of interest focus upon esports research and online learning environments that includes the business of esports, communities of learning and communities of practice, instructional design, learning theory implementation that includes her developing Implicit Cognitive Vulnerability Theory, and the appropriate and successful integration of technologies into the learning environment; the learning environment may be envisioned as face-to-face, blended and online (virtual or text-driven) environments, as well as microlearning deliverables.

Submission

Prospective authors should note that only original and previously unpublished article manuscripts will be considered. Interested authors must consult the Journal Guidelines for Manuscript Submission at http://www.igi-global.com/journals/guidelines-for-submission.aspx PRIOR to submission. Any further questions may be answered at https://www.igi-global.com/publish/contributor-resources/before-you-write/. All article manuscript submissions will be forwarded to at least three members of the editorial review board of the journal for a double-blind peer review. The final decision regarding acceptance/revision/rejection will be based on the reviews received from the reviewers.

All inquiries should be directed to the attention of:

Sharon Andrews
Editor-in-Chief
International Journal of eSports Research (IJER)
E-mail: sandrewsijer@gmail.com
All manuscript submissions to IJER should be sent through E-Editorial Discovery®: