Tower Design as a STEAM Project

Judith A. Bazler (Monmouth University, USA)
Copyright: © 2017 |Pages: 219
EISBN13: 9781522532835|DOI: 10.4018/978-1-5225-2334-5.ch010
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Abstract

The next generation science standards promote the teaching of engineering skills including the designing, testing and building of models. Tower building can provide a real world experience that not only provides the students with physics and mathematics through motion and stability but the explanation of the use of models and the engineering practice of design, redesign and testing of these models. Tia Pilskow (2014) used the project of building a tower with her middle school students in order to provide a cooperative team long term project. She focused first on the design using background information on existing towers. She required each team to design their tower first using graph paper and scale. This process stressed the need for Art and Mathematics in the STEAM project. The science, technology and engineering also played a major part in the design. The case included in this article expands her process by including a cost analysis attempting to promote real world engineering.
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