Get Your Head in the Game: Digital Game-Based Learning with Game Maker

Brian Herrig (Canon-McMillan School District, USA)
Copyright: © 2013 |Pages: 239
EISBN13: 9781466642683|DOI: 10.4018/978-1-4666-2848-9.ch012
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Abstract

This chapter discusses the development and implementation of an introductory programming unit within a seventh grade technology education course. The goal of this unit was to introduce the concepts of programming to middle school students in a way that was accessible and unintimidating. Digital games provide an inherent level of engagement not present in other programming activities, and the digital game environment provides a safe platform for experimentation without concern for safety or equipment. The curriculum described in this chapter provides many practical examples of how digital games can be incorporated into a technology education classroom to engage students in the world of programming.
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