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What is Interaction

Handbook of Research on Managing and Designing Online Courses in Synchronous and Asynchronous Environments
Two or more components influencing with each other.
Published in Chapter:
Interaction in Online Learning Environments: A View From Theory to Practice
Arif Akçay (Kastamonu University, Turkey) and Ahmet Naci Çoklar (Necmettin Erbakan University, Turkey)
DOI: 10.4018/978-1-7998-8701-0.ch011
Abstract
Interaction is simply defined as the interacting components communicating with each other. It is a necessary activity to ensure learning in learning environments. Unlike other learning environments, online learning environments have many requirements. Being in an environment where the learning process is not controlled causes the student to impose learning responsibilities on himself. On the other hand, in online learning environments, it is expected that the student increase academic success, ensure satisfaction, create motivation, meet social needs, acquire different perspectives, and cooperate. When the assumptions of the theories put forward to provide these positive gains in the literature are examined, it is seen that interaction has an important place. In this study, online learning environments that can provide different types of interaction are discussed. The benefits and limitations of these environments are indicated. Furthermore, suggestions have been made to support interaction in learning.
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Networking Learners Using Online Asynchronous Discussions
Students and lecturer form a communication network by regularly reading and responding to each other’s messages mainly related to the course content.
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Active Learning Strategies in the Flipped Classroom Approach
When students are observing, doing, communicating, and reflecting, they are actively working with concepts and people.
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The LOLA Strategy and E-Learning Knowledge Management
Interaction is the process that emerges from the participation of all learners that interact among themselves by means of an active dialogue, a constant exchange of information, points of view, queries, and ideas that occur in a learning environment.
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Driving Force Behind Consumer Brand Engagement: The Metaverse
Social networking, teamwork, and persona discourse are the three categories used to describe interaction in the metaverse.
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Conceptual Foundations for Interactive Programming Activities with the Conjunction of Scratch4OS and Open Sim
The potential adaptation in the virtual world according to user’s actions in real time.
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A Massively Multiplayer Online Role-Playing Game and Its Effects on Interaction in the Second Language: Play, Interact, and Learn
Communication between learners. The study concerns itself mainly with interpersonal interaction between non-native speakers (NNPs) of English and focuses primarily on the quantity and quality of interaction in the target language (i.e., English).
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Asynchronous vs. Synchronous Interaction
Usually refers to reciprocal communication between two (or more) parties where there are feedback, comments, suggestions, and so forth. It can also be one way, for example, in learner-content interaction, where the interaction is reflective in nature.
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Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms
A kind of action that occurs as two or more objects have an effect upon one another.
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Writing Center Discourses in Theory and Practice: A Comparative Case Study
A frequent site of inquiry in Critical Discourse Analysis. Because social interactions reflect larger societal structures, CDA is attuned to how interactions signify varying levels of power.
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E-Social Constructivism and Collaborative E-Learning
Reciprocal actions, effects or influences; the effect of one variable on another variable (Soanes & Stevenson, 2004). Between individuals, interaction entails acting in such a way to have an effect on each other; or a mutually affecting experience. Whether online or face-to-face, interaction typically involves communication between individuals.
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The Importance of Virtual Learning Environments in Higher Education
Actions developed between the main stakeholders within a virtual learning environment.
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The Case for Qualitative Research Into Language Learning in Virtual Worlds
In virtual world CALL research, interaction is understood as learner verbal and non-verbal activity in the platform.
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Interacting at a Distance: Creating Engagement in Online Learning Environments
The ability to have an input on an artifact or with a person and receive an immediate output.
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Augmented Reality-Based Training Systems for Teaching Health and Safety Procedures in Construction
A kind of action that occurs as two or more objects have an effect upon one another.
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The Utilization of Concept Maps as Knowledge Systematization and Text-Authoring Tools in Collaboration-Based Educational Processes: The LOLA Experiment
The process that emerges from the participation of all learners that interact among themselves by means of information, points of view, queries, and ideas that occur in a learning environment.
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LOLA: A Collaborative Learning Approach Using Concept Maps
The process that emerges from the participation of all learners that interact among themselves by means of information, points of view, queries, and ideas that occur in a learning environment.
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Blended Learning: Contributions to the Students' Education Process at University
Forms of the relationship between teacher and student that have been enhanced due to digital technology.
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Prove You Are Not a Dog: Fostering Social Presence in Online Learning
In online learning settings, interactions are essential aspects in which contact is made between learners, between learners and the content, and between learners and the instructor.
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The Fundamentals of Human-Computer Interaction
The situation in which two or more objects act upon one another to produce a new effect.
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Mobile Virtual Communities
Interaction in this context is the communication among individuals that constitute communities, virtual communities, or mobile virtual communities.
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Interacting with Digital Information
Reciprocal action between a human and information. Can be categorized into four levels (from low to high): events, actions, tasks, activities.
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A Mobile Augmented Reality System for Enhancing Electrical Machine Supervision
A kind of action that occurs as two or more objects have an effect upon one another.
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Collaborative Critical Inquiry: COVID-19 and Beyond
This is any joint activities and communication of educational participants that helps reinforce student understanding of the materials.
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Enhancing Students' Online Experiences: Best Educational Practices Unveiled by the Mouse in the Presence of a Cat
A dynamic process of communication in a learning environment between participants who modify their actions, behaviors, and reactions due to the actions, behaviors, and reactions of their interaction partners.
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The Efficacy of Gamification for the Involvement of Students in Distance Education
Reciprocal influence between one thing and another, between one person and another: the interaction of theory and practice. In distance education interaction is pointed out as a necessary action for the development of learning.
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Open Source Virtual Worlds for E-Learning
The potential adaptation in the virtual world according to user’s actions in real time.
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Designing Interactive and Collaborative E-Learning Environments
Interaction is a reciprocal communication and learning process between humans or between human and non-human to achieve a certain goal: • Learner - Content interaction; • Learner - Instructor interaction; • Learner - Learner interaction; • Learner - Interface interaction
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Distance Education at University Settings
Interaction is a communication that takes place between and among learners and instructors, as well as content. It includes learner-instructor interaction, learner-learner interaction, and learner-content interaction.
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Online Playability: The Social Dimension to the Virtual World
Identified as one of the leading factors in attaining a high quality online gaming experience (Csinkszentmihalyi, 1997 AU88: The in-text citation "Csinkszentmihalyi, 1997" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Mithra, 1998 AU89: The in-text citation "Mithra, 1998" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Choi & Kim, 2004 ). This interaction is defined as the communicational behaviour between two or more objects and where one impacts on another (Laurel, 1993 AU90: The in-text citation "Laurel, 1993" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Choi & Kim, 2004 ).
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A Framework for the Design of Online Competency-Based Education to Promote Student Engagement
As defined in this chapter, ‘reciprocal events that require at least two objects and two actions. Interactions occur when these objects and events mutually influence one another’ (Wagner, 1994 AU105: The in-text citation "Wagner, 1994" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
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It's Fliptastic: The Use of Playposit in Support of the Flipped Classroom Model
It is the pause at a certain point on the bulb followed by a prompt, a task, or a question that are assigned to students for credit.
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Usability Test and Cognitive Analyses During the Task of Using Wireless Earphones
The relationship between the user and the product or system.
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Constructivism in Online Distance Education
Mutual communicative exchange between individuals.
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Online Interaction and Threaded Discussion
is the exchange of information, ideas, and opinions between and among learners and the instructor. In distance learning, interaction usually occurs through technology with the aim of facilitating learning. Interaction can be written in a threaded discussion or verbal in audio and/or video conferencing. Whatever the format is, interaction is of a mutual, continuous, and reciprocal nature. The reciprocity between learner-instructor, learner-learner, and learner-to-content is a widely accepted concept of interaction.
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Online Learning Propelled by Constructivism
mutual communicative exchange between individuals.
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A Framework to Assess Appropriate Interaction to Meet Accreditation Quality Guidelines
Exchange of information, ideas and opinions among learner-learner, learner-teacher, and learner content ( Moore & Kearsley, 2012 ).
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Dialogue With Interfaces: Beyond the Visual Towards Socio-Spatial Engagement
The way people relate to each other or how people relate themselves to interfaces and objects.
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Learning Activities Model
Reciprocal between humans and between a human and an object including a computer or other electronic device that allows a two-way flow of information between it and a user responding immediately to the latter’s input.
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Interaction Model in Groupware Use for Knowledge Management
Defined as a process by which two or more things have an effect on each other and work together.
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Completion Rates and Distance Learners
Contact and communication between faculty and students and between the students themselves are one of the important determinants of completion and retention.
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Discussion Groups
Interaction refers to the act of communicating with someone through conversation, looks, or action. The verb for interaction is interact: The couple interacted wordlessly with their eyes. For discussion groups in distance education, interaction is made possible via information technologies.
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Visual Methods for Analyzing Human Health Data
Denotes the use of specific techniques to adjust visual representations according to the task at hand.
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Social Presence
The combined or reciprocal action of two or more people or objects that have an effect on each other; in online learning environments, interaction is often understood as learner to content, learner to instructor (and instructor to learner), learner to learner, and learner to interface interactions.
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Computer-Based Neuropsychological Rehabilitation: Virtual Reality and Serious Games
The capacity of the virtual environment (VE) to react to the user’s action; the more the immediate environment changes in response to this action, the more interactive the VE is.
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Developmental Writing and MOOCs: Reconsidering Access, Remediation, and Development in Large-Scale Online Writing Instruction
Encompasses student-student, student-instructor, student-technological interface, and issues of identity.
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Regional Growth Model With Spatial Externalities
Reciprocal action or influence, where two or more people or things communicate or react each another.
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The Value of Storytelling in Product Design
The physical changes that may occur to the product over its lifetime as a result of its contact with end-users.
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School Teachers as Non-Violent Role Models
A kind of action that occurs as two or more objects have an effect upon each other.
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Collaboration Based on Web Services
The exchange of a given application message between two participants. A one-way interaction subsumes two activities, a sending activity in one participant, and a receiving activity in the other. Two-way interactions are made up of two one-way interactions in opposite directions. Application messages can be acknowledged by positive or negative signal messages.
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Examining Tacit Knowledge Acquisition and Opportunity Recognition in International Buyer-Supplier Collaborations
Behavioural actions and social relationships between a supplier and its foreign buyer. If this interaction increases, the intensity, frequency and breadth of information exchanged will also increase.
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Students' Views on the Benefits of E-Learning During the COVID-19 Pandemic and the Factors That Facilitated Their Learning
A dynamic process between participants in a learning environment through which participants are both affecting and affected by the exchange of views, beliefs, actions, behaviors, and experiences of their interacting partners. There are four main types of interaction in online learning environments according to the relevant literature: learner-educator interaction, learner content interaction, learner-learner interaction, and learner-interface interaction.
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Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview
Into virtual reality, interaction is often described as the ability of the user to move within the virtual world and to interact with the objects of the virtual world. If the user can explore the virtual world and move objects within the interactive environment.
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Using Blogfolios to Enhance Interaction in E-Learning Courses
According to Wagner (1994), “Simply stated, interactions are reciprocal events that require at least two objects and two actions. Interactions occur when these objects and events mutually influence one another” (p. 8).
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Folds and Refolds: Space Generation, Shapes, and Complex Components
Property by which a computer system and respond directly to data entered by the user initiating thus a kind of productive “dialogue” commands. Most programs used collectively possess at least a limited degree of interaction that is located somewhere on a spectrum ranging from low to high interaction. Among the applications that make best use of the high interaction are those corresponding to the field of so-called virtual reality supported on highly sophisticated sensors and effects.
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Interactivity in Distance Education and Computer-Aided Learning, With Medical Education Examples
Mutual or reciprocal action or influence, as with the interaction between the moon and oceans causing tides.
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Interactive Spaces: What If Walls Could Talk?
Action-reaction occurring between two or more people, but also between an individual and the system of objects or spaces surrounding him, mostly triggered by technological devices and determining a mutual influence between them.
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Academic Leadership
Interaction is an occasion when two or more people communicate with each other in organizations.
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Instructor Presence in Online Distance Classes
One event or object influencing another. Interaction for the online classes may be student and student, student and instructor, or student and content, with the focus on the process. (See Su et al, 2005.)
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Promoting Interaction for Language Learners in Blended Learning Environments Through OEIP
Interaction indicates back-and-forth communication between student and teacher, or student and student, across the online and face-to-face platforms.
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Political Campaign Communication in the Information Age: Some Difficulties With Basic Concepts
It can represent the interaction between humans and computers, or the cooperation of computers with each other.
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Strategies for Engaging Students in the Online Environment
Connecting with content, faculty, and other students through communication and collaboration.
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Understanding Organizational Interactions From a Social Network Perspective: A Review and Future Research Agenda
Interaction can describe any process whereby the action of one participant influences the action of another participant. ·
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Redefining Interaction in Study Abroad Programs: Experience in Spain
Interaction consists of how people exchange messages thereby constructing discourse.
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The Art of Connection: Humanizing Teaching and Learning in Online Classes
The communication and conversations, written and verbal, between and among learners and instructors.
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A Model for Knowledge and Innovation in Online Education
An exchange of knowledge and ideas between learners, instructor, content and learning interface(s) that encourages sustainable community development and innovation.
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A Good Assurance of Food Security Requires a Good Understanding of the Plant-Soil-Water-Living Being and Climate Change Interaction
This refers to a dynamic process where two entities, elements, or individuals interact with each other by mutually acting upon and influencing one another. It is a reciprocal exchange that can take various forms depending on the context, often involving communication or a relationship between the involved parties.
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Collaborative Learning and Concept Mapping for Language Teaching
Process that emerges from the participation of all learners that interact amongst themselves by an active dialogue, a constant exchange of information, points of view, queries and ideas that occur in a learning environment.
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Measuring Collaboration in Online Communication
Interaction among members of a group is necessary to produce collaboration. It can be measured by examining the give-and-take nature of the discussion threads.
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Constructivism as the Driver of 21st Century Online Distance Education
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Online Communication and Social Engagement
Mediated communication between two or more individuals.
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Interaction in Distance Learning
Exchange of information between and among individuals in a distance learning (DL) environment.
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The Pedagogy of Social Development in Online Learning
Mediated communication between two or more individuals.
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Play Therapy at a Crossroads: A Vision for Future Training and Research
A key variable in learning and satisfaction with distance education courses, interaction can be considered from the perspective of an instructional exchange, computer-mediated communication, and a social/psychological connection.
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The Role of Community Formation in Learning Processes
The student-to-student and student-to-instructor contact that characterizes online learning.
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Design Models for Developing Educational Virtual Reality Environments: A Systematic Review
The basic point is the interaction of the learners with the objects in the virtual reality environment.
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Beyond the Digital Divide: Closing the Generation and Disability Gaps?
the availability and levels of customized option and feedback components, including a discussion board (or Bulletin Board Service), log-on capacity, the ability to save visit information, search history, and integration of customized functions with the government’s administrative process, such as by providing easy access to e-application forms for any agency.
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Hidden Curriculum and School Culture as Postulates of a Better Society
The relationship between two or more persons, which leads toward an interdependency in their behavior or experiences, the key notion of the entire education on the quality of which the education system quality is based.
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Trends and Challenges in Formative Assessment of Reading and Writing: Online EAP Contexts
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A Constructivist Desktop Virtual Reality-Based Approach to Learning in a Higher Education Institution
The communication process that can happen between people or a person and a tool, program, or software.
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Social Presence in an Online Learning Environment
The communication that occurs between the learner and content, the learner and instructor, and the learner and learner.
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Community in the Online Environment
One event or object influencing another. Interaction may be student and student, student and instructor, or student and content, with the focus on the process. (See Su et al, 2005)
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Interaction in Cooperative Learning
A reciprocal exchange between the technology and the learner.
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Constructivism in 21st Century Online Learning
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Taxonomies for Technology
Reciprocal between humans and between a human and an object including a computer or other electronic device that allows a two-way flow of information between it and a user responding immediately to the latter’s input.
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Building Interaction in Adults' Online Courses: A Case Study on Training E-Educators of Adults
A dynamic process of communication in a learning environment, between participants who modify their actions, behaviors and reactions owing to the actions, behaviors and reactions of the interaction partners.
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