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What is Embodiment

Handbook of Research on Serious Games for Educational Applications
Physically representing actions of another actor or occurrence.
Published in Chapter:
Designing BioSim: Playfully Encouraging Systems Thinking in Young Children
Naomi Thompson (Indiana University, USA), Kylie Peppler (Indiana University, USA), and Joshua Danish (Indiana University, USA)
Copyright: © 2017 |Pages: 19
DOI: 10.4018/978-1-5225-0513-6.ch007
Abstract
In this chapter, we discuss the design decisions made when creating the game mechanics and rules for BioSim, a pair of game-like participatory simulations centered around honeybees and army ants to help young children (ages kindergarten through third grade) explore complex systems concepts. We outline four important design principles that helped us align the games and simulations to the systems thinking concepts that we wanted the students to learn: (1) Choose a specific and productive focal topic; (2) Build on game mechanics typically found in children's play; (3) Purposefully constrain children's play to help them notice certain system elements; and (4) Align guiding theories to game rules, and vice versa. We then highlight how these guiding principles can be leveraged to allow young children to engage with complex systems concepts in robust ways, and consider our next steps and goals for research as we continue to iterate and build on these games.
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More Results
Field Research in Second Life: Strategies for Discussion Group Facilitation and Benefits of Participation
Seeing visual representations (avatars) of the human individuals who are ‘behind’ the avatars can help create a sense of community (‘being together’) in a virtual space.
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Interpersonal Emotion Regulation: Insights From the Virtual Reality Field
It refers to the sense of being inside, having and controlling a body. This sense is composed by (1) the feeling of self-identification (sense of body ownership), (2) the sense of provoking body actions (sense of agency), and (3) the feeling of experiencing a situation from the body’s position in space (sense of self-location).
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Avatars: Portraying, Exploring, and Changing Online and Offline Identities
When a user feels that he or she is experiencing an environment within a virtual body.
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Developmental Robotics
Refers to the fact that intelligence requires a body, and cannot merely exist in the form of an abstract algorithm.
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Fake News?: Critical Thinking Through the Lens of Social Intuition Theory
Various parts of the body can be involved into thinking process.
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Aesthetics in Software Engineering
Refers to the important role played by the human body, including the brain, in cognition, language, imagination, and other mental processes.
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Corporeal Architecture: A Methodology to Teach Interior Design and Architecture With a Focus on Embodiment
Embodiment corresponds to what is now known about the process of perception from the perspective of neurosciences and cognitive sciences. According to this, perception is not a process of mapping sensory stimuli onto an inner model of the world, but a sensorimotor coordination that always occurs in the overall concept of an acting being or agent, which involves the integration of body and mind.
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Dance Movement Therapy Treatment for Eating Disorders and Disordered Eating
The thesis that the human mind is largely determined by the structures of the human body through somatic and kinesthetic experiences and its interactions with the physical environment. This concept emerged from work in late 20th century linguistics, philosophy, and cognitive psychology.
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Mediated Embodiment in New Communication Technologies
The illusion of adopting an artificial body as the own body, in which one feels to be located.
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Preliminary Knowledge Management Implementation in the Telco Industry
Embodiment refers to translating data and information into symbols that others can understand.
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Pedagogy and Learning in the Virtual World of Second Life®
The construct of the self that experiences its own presence; can be both persistent and mutable
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Intentionality in Blended Learning Design: Applying the Principles of Meaningful Learning, U-Learning, UDL, and CRT
The sense of physical presence that one experiences in a three-dimensional virtual world or virtual reality environments is enhanced by the visual representation of the user as an avatar: the sense of physical embodiment in a virtual space has been associated with an enhanced sense of social presence.
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Embodying the Family Album: Photography as a Mnemonic Device
The act of making visible, through the body, history, identity, and culture. The act of being someone other than ourselves. The ability to become an ‘other’ body.
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360° Video as an Opportunity for the Inclusion of Product Placement
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Learner “Mixed Embodiment” in Face-to-Face, Blended, and Fully Online Learning: An Exploratory and Applied Conceptual Work
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Robotics in Early Childhood Education: Developing a Framework for Classroom Activities
Concerns bodily experiences, activities one learns with his/her body, that drive to a deeper understanding of abstract ideas and concepts.
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Towards a Cyberfeminist Framework for Addressing Gender-Based Violence in Social Media: An Introduction
Embodiment in cyberfeminism recognizes the real-world impacts of gender-based violence in digital spaces, emphasizing the need to validate survivors' experiences and prioritize their well-being. It highlights the importance of creating supportive and inclusive online environments that acknowledge the emotional toll of online harassment and violence.
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Human-Robot Interaction
Embodiment in robotics has at least two dimensions. On the one hand, embodiment refers to agents which are physically embodied and interact with their environment. The intimate coupling of system and (real) environment is regarded as crucial for the development of intelligent robots: “The real world is, in a sense, part of the ‘knowledge’ the agent needs to behave appropriately. It can merely ‘look at it’ through the sensors. In a sense, the world is its own best model” (Pfeifer & Scheier, 1999, p. 73). On the other hand, embodied robots are supposed to interact with a variety of physical forces or with dangers. They need to handle the problem of energy and any influence through the environment. A lot of abstractions and reductionisms introduced by the symbol-processing approach of robotics to get rid of the problem of embodiment are taken back.
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Virtual Simulation: A Flipped Classroom Teaching Tool for Healthcare Education
The use of VR technology to place the user in the physical body of a virtual human or other being, often used as a means of training to engender greater empathy for someone with different fundamental characteristics such as race, sex, age, and/or disability than the user
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Aesthetic Dimensions of Music-Initiated Processes in Co-Production
Relates to the way in which the subject of knowledge is the body, and how knowledge is articulated and learned by means of action and practice.
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Human-Robot Interaction
Embodiment in robotics has at least two dimensions. On the one hand, embodiment refers to agents which are physically embodied and interact with their environment. The intimate coupling of system and (real) environment is regarded as crucial for the development of intelligent robots: “The real world is, in a sense, part of the ‘knowledge’ the agent needs to behave appropriately. It can merely ‘look at it’ through the sensors. In a sense, the world is its own best model” (Pfeifer & Scheier, 1999, p. 73). On the other hand, embodied robots are supposed to interact with a variety of physical forces or with dangers. They need to handle the problem of energy and any influence through the environment. A lot of abstractions and reductionisms introduced by the symbol-processing approach of robotics to get rid of the problem of embodiment are taken back.
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Strategies to Support Teachers in Designing Culturally Responsive Curricula in Online Learning Environments
Embodiment refers to the sense of physical presence that the user “behind” an avatar in a 3D immersive virtual environment might experience. Embodiment has been associated with an increased sense of social presence.
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Mindfulness in PK-12 Classrooms as a Means to Promote Emotion Regulation
Embracing and modeling mindfulness practices in one’s daily life and/or work.
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Socially Embodied Human-Robot Interaction: Addressing Human Emotions with Theories of Embodied Cognition
Embodiment refers to the experiences that arise from the living body in its interactions with a material/physical as well as a social and cultural world. It also refers to how an autonomous agent acts upon these experiences via different means of dynamical action-perception loops that subsequently emerge into different kinds of embodied action patterns which create and maintain the embodied agent’s own understanding and meaningfulness ( Lindblom, forthcoming ).
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