Urban Tales Visible With Augmented Reality: A Street Exhibition in Campanhã (Porto)

Urban Tales Visible With Augmented Reality: A Street Exhibition in Campanhã (Porto)

Pedro Miguel Azevedo Rocha
DOI: 10.4018/978-1-6684-3369-0.ch029
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Abstract

With the pandemic lockdowns, society was confronted with its social relations and everyday routines and how it relates with the conformity of life. To understand how we may evolve from this experience, past and present history (knowledge) comes to fruition, and its importance becomes paramount. So, an alternative way of information availability and relation gives ground to experiment with new ways of story consciousness, of true and unbiased knowledge about anything. This chapter presents a form of augment community search for purpose and consciousness through current and future technology. In the case of augmented reality, and how information its exhibited to the public, it brings a lively dimension as if information becomes commonly present in this reality, as past meets the now, as history is alive in the present. This chapter shows an example of how, in a context of an urban exhibition, a life tales' exhibition in an emptied neighborhood of Porto city, augmented reality might connect and socially relate people, either locals or tourists, with interesting information.
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Introduction

Human beings are, by its inherent biological drive, a social being. It wants to connect, to dialogue, to communicate its thoughts, afflictions and desires. Current digital technologies came to offer a boost to such pursuit, and the demand satisfied such requirements. So, even in a pandemic situation where one would be restrained into its home walled confinement, existing digital social networks gave permission for such autopoietic lively communicative desire, and most of all, the desire to know. Information runs wild, and it’s there for the taking, in search for the wishful comprehension of it. Therefore, due, but not only, to the pandemic and consequential lockdowns, society was confronted with the transformation of social relations status quo and everyday routines, and escapades (tourism wise).

To understand how we possibly evolve from this experience, past and present History (knowledge) comes into fruition, and its importance becomes paramount. An alternative way of information availability and relation gives ground to experience new ways of information consciousness, of true and unbiased knowledge about anything, for instance, as it’s the topic nowadays, about pandemic news and social rights in this context, or some way to augment society search of purpose and consciousness through current and future technology. Such is the case of Augmented Reality (AR), and how information it’s exhibited to the public, as an enhanced perspective of the real physical world. AR brings an undisclosed dimension of reality, through the use of digital visual elements, or other sensory stimuli by technologic means. In this, other information would become present in our reality, as past histories meet the present, building a more informative embodied space-time dimension. The author will describe an example of how, in the context of an urban exhibition of a community’s social stories - an exhibition in the space of a demolished neighbourhood of Campanhã, Porto, Portugal (see Figure 1.) -, AR offers an unveiled space of information, and socially relate people, through everyday life’s stories, in a safe and social distant manner in a pandemic context. All this context in a smart city environment (Casado-Aranda, 2021), can be seen this way, where an advanced technological development in AR may be a solution, and produce a social space where before there was none, remembering Lefebvre (1991)Production of Space, and Foucault’s (1984)Heterotopias.

Figure 1.

S. Vicente de Paulo seen from above

978-1-6684-3369-0.ch029.f01
Source: image taken from Google Maps

As a viewpoint, Augmented Reality can be considered a type of digital nature transforming into a mediator of worlds, increasing the perception of this reality, of its environment in real time, within the medium that surrounds us. AR permeates smartphone technology in conjunction with camera, video, and positioning system, with visual information superimposed, into seen and felt stimuli of the place’s reality where we participate as social beings. With AR it’s offered a see-through information in radiographic surfaces of reality, where reality assume a degree of transparency. Since 1985 the access to goggles and gloves, that interact with virtual reality, established a gateway to an experience of our senses that would go beyond our imagination. We literally were linked to a world that could be seen with the aid of special glasses (eg, Google Glass, Facebook Oculus VR, Microsoft HoloLens). With promise of design creativity, several technological companies (eg, Garmin, Atheer Labs, Space Glasses, Ydreams, Total Immersion, Metaio, Layar) invested in new instruments and applications that would mediate and serve the frontier between the real world and the digital information world.

Key Terms in this Chapter

Participatory Action Research: A qualitative research methodology that involves researchers and participants collaborating to understand social issues and promoting probable actions to bring about a certain social change for the better.

Maps of the Future: Also named “dream maps”, they reflect how the inhabitants see the community in the future, or how they would like to see it. They allow to co-create a probable outcome of how the territory could be better fitted to the needs of those living it.

Maps of the Past: The configuration of this historical map is important for the recognition of the changes that took place, thus collecting the collective memory of its inhabitants. The production of these maps allows characterizing the territory.

Neighborhood Revival: A moment in time and space, where neighbors cooperate and participate on remembering and sharing everyday situations and stories of their lives. Co-creating a stage where such memories are transmitted to younger generations, thus making that not be forgotten.

Augmented Reality: Offers an enhanced perspective of the physical world. On a larger sense, by using digital visual gadgets (adaptive googles, any processor-based technology with a screen and a camera), its produced by a superimposing computer-generated image on the user’s view of the felted and seen world. Thus, giving a composite perspective of our dimensional nature and its environment.

Social Cartography: A collective exercise of recognition of one’s socio-territorial environment, with legends and symbols, created mainly by those who live there. Through this exercise of social relations, it is possible to obtain the knowledge that allows its participants to have a better understanding of their reality. Building knowledge collectively, it becomes a community approach to its geographic, social, economic, historical, and cultural space. The construction of this knowledge is achieved through a collective mapping, shared with the general public.

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