Design of Immersive Gamified Ecosystems: Acceptance of the Methodology and Predictors of Future Implementation

Design of Immersive Gamified Ecosystems: Acceptance of the Methodology and Predictors of Future Implementation

DOI: 10.4018/979-8-3693-5370-7.ch003
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Abstract

This study arises from an innovation in initial teacher education aimed at designing immersive gamified ecosystems (IGEs), instructional resources where gamification converges with the use of augmented reality and artificial intelligence. The objectives are: a) to analyse university students' opinions on the generated motivation, ease of elaboration, group work, educational value, and future intention of application; b) to identify the level of acceptance of the methodology; and c) to analyse the mediation effect between the different variables. The research is empirical, non-experimental, descriptive, and inferential. A questionnaire adapted from the TAM model was used. The results demonstrate that the level of acceptance of the methodology is very high and is related to high motivation, ease of elaboration, contributions of group work, the educational value assigned to IGE, and the intention to apply it. Finally, this methodology proves suitable for teacher training by confirming its formative potential and increasing the intention to implement IGEs in their classrooms.
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Integrating Innovative Methodologies In Teacher Training

Trends regarding the future of teaching and learning in the higher education framework envision educational innovations that promote the ethical and creative use of AI as a facilitative tool for predictive and personalized learning. Additionally, in response to student disengagement with educational institutions stemming from pandemic-induced isolation, there is a push for innovations that enhance a sense of belonging to a reference group and activate collaborative work (Pelletier et al., 2023).

Key Terms in this Chapter

Gamified Narrative: A story that integrates mechanics, dynamics, and aesthetics inherent to games to promote the player's engagement with challenges or missions to achieve the desired objective and enhance immersion in the story.

Artificial Intelligence: A field of computer science that focuses on creating systems capable of performing tasks that typically require human intelligence, such as learning, reasoning, and perception.

Immersive Gamified Ecosystems (IGE): Physical resources crafted with manipulative materials that recreate scenarios, in this case, from children's animated movies, adopting their narratives and incorporating playful challenges or educational missions that encourage student immersion by interacting with AR resources.

Augmented Reality: A set of technologies that allows the visualization of virtual elements within the real world through digital devices that add graphical information through holograms, markers, and 3D elements.

Mediation Analysis: A statistical technique that enables the understanding of the causal relationship between an independent variable and a dependent variable, identifying the mediating variables that condition it.

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