Perspectives on Hyper-Realities: Simulacra and Shadows of Silent Gazes

Perspectives on Hyper-Realities: Simulacra and Shadows of Silent Gazes

Albert Samuel Nii Sackey, Edwin Kwesi Bodjawah, Samuel Nortey, George Ampratwum
Copyright: © 2021 |Pages: 16
DOI: 10.4018/IJACDT.2021070103
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Abstract

This paper explains the creation and interpretation of Shadows of Silent Gazes at public spaces in Accra and Kumasi, Ghana, in 2018. The installation is a simulation of a Benthamian–Foucauldian panopticon, employing Baudrillard's theory and making connections with Ghanaian folklore and beliefs. There is evidence of technologies of (re)production of imagery and different orders of simulacra in Ghanaian folklore. Using everyday consumable packages, the authors repurpose and (re)produce a series of cameras and argue that the means of (re)production and dissemination of images have surpassed their initial points of referral. At the heart of simulation is the metaphorical camera (simulacra), which cautions us of its new interpretation: the omnipresent panopticon, with its inescapable implicit gaze, surveillance, and exploits. The use of everyday consumable packaging to construct a simulacrum highlights how we are continuously monitored not only by security apparatuses but also by the goods and services we consume.
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On Ideology

There are several perspectives on ideology; the familiar and orthodox one is false consciousness, i.e., when social mechanisms cause mental distortion or misrepresentation of social relations in the consciousness of the underclass according to Karl Marx as discussed by Eyerman (1981, p. 3). It is typified by “they know not what they do.” This was the perspective of the Frankfurt School. However, in the late 20th century, it was argued that in a global capitalist society, the proliferation of digital technology and the mediation of life through serial image-making and dissemination meant that issues of control, surveillance, consumption, and commodification get implicated in ordinary experiences in contemporary society. The commodification of life experiences, for instance, can be experienced daily via cyberspace and cinema. “Real” life experiences are even purchasable on the market, and this era is becoming increasingly commercialized.

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