On Solving Linguistic Bi-Level Programming Problem Using Dynamic Programming

On Solving Linguistic Bi-Level Programming Problem Using Dynamic Programming

Vishnu Pratap Singh
Copyright: © 2021 |Pages: 21
DOI: 10.4018/IJFSA.2021010103
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Abstract

In this work, a linguistic bi-level programming problem has been developed where the functional relationship linking decision variables and the objective functions of the leader and the follower are not utterly well known to us. Because of the uncertainty in practical life decision-making situation most of the time, it is inconvenient to find the veracious relationship between the objective functions of leader, follower, and the decision variables. It is expected that the source of information which gives some command about the objective functions of leader and follower is composed by a block of fuzzy if-then rules. In order to analyze the model, a dynamic programming approach with a suitable fuzzy reasoning scheme is applied to calculate the deterministic functional relationship linking the decision variables and the objective functions of the leader as well as the follower. Thus, a bi-level programming problem is constructed from the actual fuzzy rule-based to the conventional bi-level programming problem. A numerical example has been solved to signify the computational procedure.
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1. Introduction

This paper contains a bi-level optimization problem and provide a fuzzy rule base structure of this hierarchical class of optimization problem. In classical optimization problem, bi-level programming problem (BLPP) has been used in a vast domain of practice. In the fields of management, it has been used to deal with facility location, environmental regulation, energy policy, etc. In the fields of economic planning, it has been used to deal with oil production, electric power pricing etc. In engineering, to solve optimal design, shape and structure. Decision-makers (DMs) often deal with conflicting objectives in a hierarchical administrative structure. A decision maker has his own objective and decision space at one level and due to other level of hierarchy it may be influenced by the choice of other decision maker. There are two levels with two decision makers in bi-level programming problem. Decision makers of both level controls the variables of its own level. The DM of upper level is called leader and by his decision, the objective function of other level may be affected. Decision maker of lower level is called the follower. Decision makers of both level wants to optimize their objective function with the restriction of decision of one another. The hierarchical structure of the final problem needed an optimal to the follower’s problem first than a solution to the leader’s problem is feasible and then the optimal is selected. Bi-level programming’s solution is slightly difficult to deal because of its built-in non-convexity. The major segment of research in bi-level programming problem is still concerned on the deterministic case. BLPP were initially considered by Candler et. al. (1982) and Fortuny et. al. (1981) as a two player game where the first player can affect the resources available to a second player, this game is known as stackleberg game. For a given move of first player, the other player will maximize a linear program, subject to the available resources.

BLPP by Bard (1991), Bialas and Karwan (1984) and Candler and Townsley (1982) can be formulated as:

Here IJFSA.2021010103.m04, IJFSA.2021010103.m05, IJFSA.2021010103.m06, IJFSA.2021010103.m07 is an IJFSA.2021010103.m08, matrix, IJFSA.2021010103.m09 is an IJFSA.2021010103.m10 matrix. IJFSA.2021010103.m11 is a vector of decisions which can be controlled by the decision makers. IJFSA.2021010103.m12 is a vector control by leader and IJFSA.2021010103.m13 by follower, where IJFSA.2021010103.m14. IJFSA.2021010103.m15 denotes the objectives functions of leader while IJFSA.2021010103.m16 denotes the objectives functions of the follower.

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