MLA
Luo, Renfei, et al. "Crowdsensing-Based Gamification for Collective Assistance for Post-Era of Coronavirus Epidemic in Community Living." IJEACH vol.2, no.2 2020: pp.54-64. http://doi.org/10.4018/IJEACH.2020070106
APA
Luo, R., Marques, J. A., Ong, K., & Fong, S. (2020). Crowdsensing-Based Gamification for Collective Assistance for Post-Era of Coronavirus Epidemic in Community Living. International Journal of Extreme Automation and Connectivity in Healthcare (IJEACH), 2(2), 54-64. http://doi.org/10.4018/IJEACH.2020070106
Chicago
Luo, Renfei, et al. "Crowdsensing-Based Gamification for Collective Assistance for Post-Era of Coronavirus Epidemic in Community Living," International Journal of Extreme Automation and Connectivity in Healthcare (IJEACH) 2, no.2: 54-64. http://doi.org/10.4018/IJEACH.2020070106
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