Thomas Hainey

Thomas Hainey is a Lecturer of Computer Games Technology at the University of the West of Scotland and an active researcher in the Centre of Excellence for Serious Games and a member of the GALA Network of Excellent in Serious Game. His doctoral thesis focused on the development and evaluation of a computer game to teach requirements collection and analysis at tertiary education level. His main research interests are: evaluation of serious games, motivations for playing computer games for educational purposes, assessment and content integration for serious games and emotional AI. He has a number of journal publications and conference publications in this area and has worked on a number of European projects associated with Serious Games.

Publications

Applying E-Portfolio Evaluation Criteria to the Blackboard LMS E-Portfolio
Gary F. McKenna, Gavin J. Baxter, Thomas Hainey. © 2016. 29 pages.
An important part of educational effective practice is performing evaluations to optimise learning. Applying evaluation criteria to virtual and personal learning environments...
Assessment Integration in Serious Games
Thomas Hainey, Thomas M. Connolly, Yaëlle Chaudy, Elizabeth Boyle, Richard Beeby, Mario Soflano. © 2015. 26 pages.
Serious Games (SG) are developing a reputation with some educationalists as a useful supplementary approach for teaching and learning. Two important issues for SG application...
A Randomised Controlled Trial to Evaluate Learning Effectiveness Using an Adaptive Serious Game to Teach SQL at Higher Education Level
Thomas Hainey, Mario Soflano, Thomas M. Connolly. © 2015. 22 pages.
The literature suggests that every learner has a particular Learning Style (LS) and it is beneficial for the teacher and the learning approach to adapt to and accommodate these...
Psychology, Pedagogy, and Assessment in Serious Games
Thomas M. Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter, Pablo Moreno-Ger. © 2014. 522 pages.
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged...
A Randomised Controlled Trial to Evaluate Learning Effectiveness Using an Adaptive Serious Game to Teach SQL at Higher Education Level
Thomas Hainey, Mario Soflano, Thomas M. Connolly. © 2014. 22 pages.
The literature suggests that every learner has a particular Learning Style (LS) and it is beneficial for the teacher and the learning approach to adapt to and accommodate these...
Assessment Integration in Serious Games
Thomas Hainey, Thomas M. Connolly, Yaëlle Chaudy, Elizabeth Boyle, Richard Beeby, Mario Soflano. © 2014. 25 pages.
Serious Games (SG) are developing a reputation with some educationalists as a useful supplementary approach for teaching and learning. Two important issues for SG application...
Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence
Aishah Abdul Razak, Thomas Connolly, Thomas Hainey. © 2012. 19 pages.
A radical reform in education has happened in Scotland by introducing a new curriculum known as the Curriculum for Excellence (CfE). This new curriculum promotes active learning...
Evaluating Games-Based Learning
Thomas Hainey, Thomas Connolly. © 2010. 15 pages.
A highly important part of software engineering education is requirements collection and analysis, one of the initial stages of the Software Development Lifecycle. No other...