Mikael Wiberg

Mikael Wiberg, PhD is an associate professor at the department of Informatics at Umeå university in Sweden. From this position he teaches, supervises PhD students, and leads and conducts interaction research in several of his research projects in collaboration with industry partners including e.g. Google, Ericsson, Philips and ICEHOTEL. At the department of Informatics Wiberg is also program director for the Masters programme in Human Computer Interaction. Since 2008 Wiberg is also the Research Director at UID - Umeå Institute of Design (swe: “Designhögskolan”) at Umeå University and manager for Umeå Design Research Group at UID. Wiberg has served as the main supervisor for several PhD students, and in his own research, mostly focused on mobile interaction, the emerging interaction society, interaction design and interactive architecture, he has published his work in a number of international journals, including ToCHI, HCI, BIT, IJACI, IEEE Network, HumanIT, etc. and he has also published his work in books (including his role as editor for the book “The Interaction Society”, and author of the forthcoming book “Interactive Textures for Architecture and Landscaping: Digital elements and technologies”). He has also published his work in encyclopedias, as book chapters, and in international conference proceedings with peer review systems. Wiberg has served as chair, reviewer, organizer, associate editor, and session chair for a number of international conferences (e.g. full paper session chair at CHI´04). Last year, 3-5 Dec ´08 Wiberg served as general conference chair for MUM´08 – 7th international conference on Mobile and Ubiquitous Multimedia in cooperation with ACM SigMobile (this year, MUM´09 is organized by Microsoft research, Nokia research and University of Cambridge, UK). Wiberg is also associate editor for ISJ - Information Systems Journal.

Publications

The Screens of Our Time: On “Time” – Implications for Screen Time Research
Mikael Wiberg, Britt Wiberg. © 2019. 24 pages.
Despite the increasing interest in understanding screen time and its effects, there are very few papers published on how the notion of “screen time” is conceptualized – both in...
Application Mobility: Concept and Design
Dan Johansson, Mikael Wiberg. © 2015. 18 pages.
Mobility has become an omnipresent part of our modern IT society. Alongside the general taxonomy of mobile users, terminals, sessions, and services, there are also more...
On Mobility and Interaction Landscapes: Identifying Three Strands of Developments for Mobile Interaction Design Research
Mikael Wiberg. © 2015. 21 pages.
In this chapter we address how the landscape of mobile HCI is changing. With a point of departure taken in how mobile interaction design is nowadays not only about interface...
Interaction Per Se: Understanding “The Ambience of Interaction” as Manifested and Situated in Everyday & Ubiquitous IT-Use
Mikael Wiberg. © 2012. 27 pages.
Interaction is a core concept in the fields of Ubiquitous computing, Ambient systems design, and generally in the fields of HCI and Interaction Design. Despite this, a lack of...
Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies
Mikael Wiberg. © 2011. 260 pages.
Interactive architecture is already a reality and an emerging phenomenon that will soon be part of our everyday environments. Interactive Textures for Architecture and...
Designing Interactive Architecture: Lessons Learned from a Multi-Professional Approach to the Design of an Ambient Computing Environment
Mikael Wiberg. © 2011. 13 pages.
Interactive architecture bridges in itself two design traditions, i.e. design of interactive systems on the one hand, and architecture as the tradition of designing our built...
Industrial Informatics Design, Use and Innovation: Perspectives and Services
Jonny Holmström, Mikael Wiberg, Andreas Lund. © 2010. 238 pages.
Industrial informatics as a field is currently expanding beyond improving the manufacture of goods to facilitating every aspect of the process, from after-market sales, to...
Interaction Per Se: Understanding “The Ambience of Interaction” as Manifested and Situated in Everyday & Ubiquitous IT-Use
Mikael Wiberg. © 2010. 26 pages.
Interaction is a core concept in the fields of Ubiquitous computing, Ambient systems design, and generally in the fields of HCI and Interaction Design. Despite this, a lack of...
Industrial Informatics: What We Know and What We Don’t Know
Jonny Holmström, Mikael Wiberg, Andreas Lund. © 2010. 4 pages.
This book investigates information technology in the context of the process industry. When this context is examined, the implications of information technology go far beyond the...
Interactive Architecture as Digital Texturation: Transformed Public Spaces & New Material Integration
Mikael Wiberg. © 2010. 14 pages.
The notion of a digital transformation of public spaces concerns the way in which the content of the public, ranging from individual information to physical buildings, is changed...
Anytime, Anywhere Mobility
Mikael Wiberg. © 2009. 5 pages.
Just a couple of years ago several mobile phone operators and others (e.g., Helal, 1999; Galambos, 2002; Ilderem, 2005) pushed forward “anytime, anywhere” as a goal or vision for...
Designing Interactive Architecture: Lessons Learned from a Multi-Professional Approach to the Design of an Ambient Computing Environment
Mikael Wiberg. © 2009. 18 pages.
Interactive architecture bridges in itself two design traditions, i.e. design of interactive systems on the one hand, and architecture as the tradition of designing our built...
The Interaction Society: Practice, Theories and Supportive Technologies
Mikael Wiberg. © 2005. 380 pages.
New information technologies enable us to interact with each other in totally new ways. The Interaction Society: Theories, Practice and Supportive Technologies provides readers...
Anytime, Anywhere in the Context of Mobile Work
Mikael Wiberg. © 2005. 4 pages.
Kleinrock (1996, 1998) claims that advanced wireless technologies, the Internet, Global Positioning Systems, portable and distributed computing, and so forth will realize the...
Introduction - The Emerging Interaction Society
Mikael Wiberg. © 2005. 25 pages.
Recently it has been argued that there is a need for computer science, and related fields of research, to shift its focus from user tasks, their requirements, applications or...
Fluid Interaction in Mobile Work Practices
Masao Kakihara, Carsten Sorensen, Mikael Wiberg. © 2005. 23 pages.
This chapter discusses the increasing fluidity of interaction that workers perform in contemporary work settings. Everyday working life is increasingly constituted of a...
Seamless Talk: User-Controlled Session Management for Sustained Car Conversations
Ola Henfridsson, Mikael Wiberg, Rikard Lindgren, Fredrik Ljungberg. © 2005. 15 pages.
This chapter approaches sustained car conversations across mobile phones and in-car phone resources as a session management problem. Addressing this problem, the chapter outlines...
A Distributed Cognition Analysis of Mobile CSCW
Mikael Wiberg, Ake Gronlund. © 2002. 6 pages.
We use a distributed cognition perspective to analyse mobile CSCW (computer supported co-operative work) among service technicians at a telecom operator. We focus on three...
Exploring the Vision of
Mikael Wiberg, Fredrik Ljungberg. © 2001. 13 pages.
This chapter explores the vision of “anytime, anywhere” in the context of mobile work. The exploration is done empirically. Using qualitative research methods, we studied to what...